AI Insights · Timothy · October 2025
Top io Games Performance in Sweden: Q3 2025
Explore the performance trends of the top io games on a unified platform in Sweden during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the io games category saw varied performance across different apps in Sweden on a unified platform, reflecting diverse user engagement and monetization trends.
Snake Clash! from Supercent, Inc. experienced fluctuations in weekly revenue, peaking at about $335 in early July before stabilizing between $200 and $300. Weekly downloads initially hovered around 4K, declining to roughly 2.6K by the end of September. Active users showed a slight downward trend, averaging around 37K.
Paper.io 2 by Voodoo maintained a consistent revenue stream, starting at $317 and dropping to $129. Downloads saw a gradual decline from over 3K to approximately 1.7K. Active users decreased from around 44.8K to 19.3K, indicating a reduction in engagement.
State.io - Conquer the World had a notable drop in revenue from $234 to $84. Downloads also decreased, starting at over 1K and ending at 223. Active users fluctuated, peaking at 2.9K in mid-August.
Agar.io from Miniclip.com showed steady revenue around $100, with slight peaks mid-quarter. Downloads remained low, averaging around 170. Active users stayed consistent, maintaining an average of 1.1K.
Snake Rivals - io Snakes Games by Supersolid Ltd saw revenue fluctuations, reaching $187 in early September. Downloads were minimal, with a peak of 66. Active users remained stable, hovering around 100.
These insights from Sensor Tower highlight the varying dynamics in user engagement and monetization for io games in Sweden, providing a snapshot of the competitive landscape in Q3 2025.